![]() Hopefully it has a built-in cache, otherwise startup will be slow due to compiling shaders. ![]() Your GL driver does not support program binaries. 0 program binary formats supported by driver Using software renderer for readbacks: YES Resolution Scale: 1 (1024x512), maximum 4 Using shader storage buffers for VRAM writes. Max shader storage buffer size: 134217728 GL_EXT/OES_copy_image missing, this may affect performance. Shader cache directory: '/home/pi/RetroPie/roms/psx//duckstation_cache/' It doesn't happen every time, but maybe 50% of the time? Hardware context reset, type = 5 ![]() Seemingly at random when switching AA values, a shader fails to compile. While I haven't been able to replicate the weird performance problem I was getting before, I see why OpenGL is failing intermittently.
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